The Scanline Sweeper: A Glyph Rendering Algorithm [pdf]

Software Development, Graphics Programming & Rendering(rookandpossum.com)view on HackerNews
Bézier curve rasterizationScanline SweeperGPU renderinggraphics programminggraphics renderinganti-aliasingquadratic Bézier curvesmonotonic curvestrap ezoidal approximationtrapezoidal approximationnumerical robustnessgraphics algorithm.

Author: kouosi

Date: 7/1/2026

Article Summary:
This article presents the Scanline Sweeper, a novel algorithm for Bézier curve rasterization on the GPU, which estimates coverage analytically without computing explicit winding numbers and without any tessellation.