The Scanline Sweeper: A Glyph Rendering Algorithm [pdf]
Bézier curve rasterizationScanline SweeperGPU renderinggraphics programminggraphics renderinganti-aliasingquadratic Bézier curvesmonotonic curvestrap ezoidal approximationtrapezoidal approximationnumerical robustnessgraphics algorithm.
Author: kouosi
Date: 7/1/2026
Article Summary:
This article presents the Scanline Sweeper, a novel algorithm for Bézier curve rasterization on the GPU, which estimates coverage analytically without computing explicit winding numbers and without any tessellation.